Few bone constructs unsettle the soul like Crypt Mages, whose twisted frames echo with remnants of true sorcery. The bones chosen for their assembly once belonged to creatures of great magical power, and fragments of that arcane strength remain bound within. Their hollow eye sockets flicker with sickly green sparks, as if haunted by lingering spells, their skeletal fingers twitch as if still weaving mystical signs. They cast not with studied discipline but with a feral instinct, the primal reflex of a predator that has learned to claw with unholy power.
Unlike the majority of undead, Crypt Mages display disturbing flashes of cunning. They bait their prey, feign weakness, and twist necromantic energy into crude imitations of spells. Bonelords of station and power consider them prized weapons, proof that even death cannot silence the memory of power. To face one is to glimpse a dreadful truth, the terrifying possibility that undeath, in its twisted and corrupted way, might one day rival the living art of magic itself.
Crypt Mages have 14000 hitpoints. They cannot be paralysed. On the other hand, they are weak against death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Crypt Mages yield 14200 experience points. They carry crystal coins, platinum coins and sometimes other items with them.
